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  • Imprint And IntroductionBeck, Dennis; Allison, Colin; Morgado, Leonel; Pirker, Johanna; Khosmood, Foaad; Richter, Jonathon; Gütl, Christian; 10.3217/978-3-85125-530-0-01pdf
  • Main Conference PrefaceAllison, Colin; 10.3217/978-3-85125-530-0-02pdf
  • The Fourth Industrial Revolution Meets The Fourth E-Learning RevolutionBonk, Curtis; 10.3217/978-3-85125-530-0-03pdf
  • Augmented Reality And Education: Design, Implementation, And ImpactWang, Minjuan; 10.3217/978-3-85125-530-0-04pdf
  • Immersive Installations For Virtual Time Travel, Virtual Museums And Community EngagementMiller, Alan; 10.3217/978-3-85125-530-0-05pdf
  • Real World Steps From Legacy Siloed Systems Into Computer Mediated RealityVilhena, Nelson; 10.3217/978-3-85125-530-0-06pdf
  • Workplace-Based Learning In The Industrie 4.0: Multiperspective Approaches And Solutions For The Shop FloorUlrich, Carsten; 10.3217/978-3-85125-530-0-07pdf
  • Immersive Learning Research: A Proposed Design For An Open Networked Global Community EffortRichter, Jonathon; 10.3217/978-3-85125-530-0-08pdf
  • Fieldscapes ? Creating And Evaluating A 3D Virtual Fieldtrip SystemBurden, David; Minocha, Shailey; Argles, Tom; Rock, James; Tilling, Steve; Wheeler, Philip; 10.3217/978-3-85125-530-0-09pdf
  • Enhancing Foreign Language Learning In 3D Immersive Worlds ? A Study ReportTopol, Pawe?; 10.3217/978-3-85125-530-0-10pdf
  • Assessment For Learning And Gamification - Can Two Walk Together, Except They Be Agreed?Birenbaum, Menucha; Gazit, Hanan; 10.3217/978-3-85125-530-0-11pdf
  • Games & Gamification In The Pedagogy Degree: An Alternative To Distance Education ModelsSchlemmer, Eliane; Chagas, Wagner Dos Santos; Lima, Claudio Cleverson De; 10.3217/978-3-85125-530-0-12pdf
  • Effects Of Natural User Interfaces On User Experience, Activation And Task Performance In Immersive Virtual Learning EnvironmentsJanssen, Daniela; Stehling, Valerie; Richert, Anja; Isenhardt, Ingrid; 10.3217/978-3-85125-530-0-13pdf
  • Improving Reading Literacy With An Immersive Learning AppCélio Gonçalo Marques, ; Carvalho, Ana Amélia; Ferreira, Ana Paula Faria; Manso, António; Morgado, Felisbela; 10.3217/978-3-85125-530-0-14pdf
  • Screenwriting Framework For An Interactive Virtual Reality FilmReyes, Mar¡a Cecilia; 10.3217/978-3-85125-530-0-15pdf
  • Using Multiplayer Digital Games To Support Collaboration In Health EducationJanssen, Anna; Shaw, Tim; Goodyear, Peter; Kerfoot, B. Price; 10.3217/978-3-85125-530-0-16pdf
  • Enhancing Strategies For Cultural And Natural Heritage Through The Alforlab Geographical Information SystemRuggiero, Manuela De; Falcone, Roberta; Gabriele, Lorella; Serafini, Sara Maria; Ali, Giuseppe; Cannavò, Paola; Celani, Pierfrancesco; D'Alessandro, Erminia; Mazzuca, Giovanni; 10.3217/978-3-85125-530-0-17pdf
  • Applying Mobile Eeg To Measure Attention And Reading Time For Picture BooksWei, Chun-Chun; Lin, Yang-Cheng; 10.3217/978-3-85125-530-0-18pdf
  • Cultural Heritage Reconstruction Based On Virtual Reality Technology: A Pilot Study Of Taiwanese Historical SiteChen, Fanfan; Lin, Yang-Cheng; Wei, Chun-Chun; 10.3217/978-3-85125-530-0-19pdf
  • How To Gamify Classroom? A Proposal For Training Teachers Araújo, Inês; 10.3217/978-3-85125-530-0-20pdf
  • Integrating Wearable Technologies And Sport Analytics For Personalized Immersive Training And LearningLazaris, Konstantinos; Lytras, Miltiadis; 10.3217/978-3-85125-530-0-21pdf
  • Immersive Learning Of BiomoleculesCai, Yiyu; Joolingen, Wouter van; Goei, Sui Lin; Tan, Seok Hwee Sandra; Chow, Ban Hoe; Chen, Zhong; Walker, Zachary; Gomes, Teresa Dias Pedro; 10.3217/978-3-85125-530-0-22pdf
  • Adopting Game Technology For Heritage Information ModellingSinclair, Calum; Loranger, Brian; Livingstone, Daniel; 10.3217/978-3-85125-530-0-23pdf
  • A Digital Museum Infrastructure For Preserving Community Collections From Climate ChangeCassidy, Catherine; Fabola, Adeola; Miller, Alan; 10.3217/978-3-85125-530-0-24pdf
  • Imagine 2017Callaghan, Victor; Gardner, Michael; Richter, Jonathon; Rios, Anasol Pena; Wu, Hsuan-Yi; Wang, Minjuan; Zheng, Ping; Zhang, Shumei; O'Connor, Jennifer; 10.3217/978-3-85125-530-0-25pdf
  • Gamification And Mixed RealityLenz, Laura; Willicks, Freya; 10.3217/978-3-85125-530-0-26pdf
  • Augmented Reality Trends In EducationIb ¤ez, Mar¡a Blanca; Kloos, Carlos Delgado; 10.3217/978-3-85125-530-0-27pdf
  • Proposed Model Security Best Practices Using Immersive Virtual Reality In Social EngineeringOrdo¤ez, Sergio; Melendez, Jesus Adolfo; Neira, Leticia; 10.3217/978-3-85125-530-0-28pdf
  • Transmedia Story-Weaving: Designing Immersive Transmedia Experiences For Higher EducationEconomides, Katerina; Holland, Charlotte; 10.3217/978-3-85125-530-0-29pdf
  • V-Label : An Experiment On How Augmented Reality Impacts MemorizationSalamin, Anne-Dominique; Hadorn, Christophe; 10.3217/978-3-85125-530-0-30pdf
  • Immersion Strategies In Nonfiction Digital Narratives: A Short History Of The Highrise, A Case StudyMauro, Ana Paula; 10.3217/978-3-85125-530-0-31pdf
  • The Use Of A Cyber Campus To Support Teaching And Collaboration: An Observation ApproachNisiotis, Louis; Loizou, Styliani Kleanthous; Beer, Martin; Uruchurtu, Elizabeth; 10.3217/978-3-85125-530-0-32pdf
  • Special Tracks PrefacePirker, Johanna; Khosmood, Foaad; 10.3217/978-3-85125-530-0-33pdf
  • Analysing And Adapting Communication Scenarios In Virtual Learning Environments For One-To-One Communication Skills TrainingLala, Raja; Jeuring, Johan; Overbeek, Timo; 10.3217/978-3-85125-530-0-34pdf
  • Interaction Of Learning Management Systems And Gaming Platforms In The Context Of Competence Based LearningThen, Matthias; Mart¡nez-Ortiz, Iv n; Calvo-Morata, Antonio; Wallenborn, Benjamin; Fern ndez-Manj¢n, Baltasar; Hemmje, Matthias; 10.3217/978-3-85125-530-0-35pdf
  • Phygital Heritage: An Approach For Heritage CommunicationNofal, Eslam; Reffat, Rabee M.; Moere, Andrew Vande; 10.3217/978-3-85125-530-0-36pdf
  • Once Upon A Time In Pergamon: Reality And Representation In The Hellenistic CitySoyoz, Ufuk; 10.3217/978-3-85125-530-0-37pdf
  • Towards A Transmedia Learning Approach In Esl ContextRodrigues, Patrı́cia; Bidarra, José; 10.3217/978-3-85125-530-0-38pdf
  • Travel Through The Oceans: Augmented Reality To Enhance Learning In Early Childhood EducationRibeiro, Vitor; Sousa, Vânia; 10.3217/978-3-85125-530-0-39pdf
  • The Use Of Sensors In Virtual Worlds For Obesity ControlSgobbi, Fabiana Santiago; Tarouco, Liane Margarida Rockenbach; Reategui, Eliseo; 10.3217/978-3-85125-530-0-40pdf
  • Relaxation Simulator With Biofeedback: Discussion Of WearabilityFominykh, Mikhail; Prasolova-Førland, Ekaterina; Stiles, Tore C.; Linde, Mattias; Borchgrevink, Petter Chr.; Krogh, Anne Berit; 10.3217/978-3-85125-530-0-41pdf
  • Training Teachers To Employ A Digital Art History Curriculum: An Evaluation Of The Crystal Bridges Mixed Distributed And Vir-Tual Reality Professional DevelopmentBeck, Dennis; Warren, Scott; 10.3217/978-3-85125-530-0-42pdf
  • Evaluating The Lifelog: Assessment Of Recall Using Galvanic Skin ResponseBurns, William; Mccullagh, Paul; Nugent, Chris; Zheng, Huiru; 10.3217/978-3-85125-530-0-43pdf
  • 360-Degree Interactive Video Application For Cultural Heritage EducationArgyriou, Lemonia; Economou, Daphne; 10.3217/978-3-85125-530-0-44pdf
  • Drinking Games: Simulating Alcoholic Behaviour Patterns In The 'Pubcrawler' Video GameFerguson, Jeff; Tolentino, Chiara; 10.3217/978-3-85125-530-0-45pdf